Computational Thinking in IB MYP Grade 3 Digital Design
This page collects Computational Thinking resources for IB MYP Grade 3 Digital Design. Learners at this intermediate stage work on recognising patterns in a problem, designing a step-by-step solution and abstracting a problem into its key parts.
MYP Digital Design is assessed against four criteria (A: inquiring and analysing, B: developing ideas, C: creating the solution and D: evaluating). Regular practice with computational thinking builds the knowledge and skills those criteria reward.
What learners practise
- Recognising patterns in a problem
- Designing a step-by-step solution
- Abstracting a problem into its key parts
For students
Work through the worksheets, practice questions and revision resources at your own pace. Check your answers, then redo anything that felt tricky and explain each answer in your own words.
For revision
Use these resources for homework, end-of-unit revision and catching up on anything missed in class.
For teachers
Use computational thinking activities as a starter, homework or retrieval practice, and mix free and premium resources to differentiate.
Document every stage of the design cycle with photos, sketches and short notes. The process matters as much as the final product.
Quick answers
Who is the Computational Thinking page for?
It is for IB MYP Grade 3 Digital Design learners, typically aged 13–14, and for the parents and teachers who support them.
Are computational thinking resources free?
Many are. Each resource shows a clear Free or price label, so you can start with the free ones and add premium resources when you need more practice.
How should I use these resources?
Pick one resource, complete it without help first, then check and correct. Repeating this little and often is more effective than one long session.